You don’t know who or what is happening, but if you don’t pay attention to the objective this tutorial will kill you. Things start in media res with you and a squad of loyal men being hunted down as traitors. The story starts out confusing but simple, then gets just confusing, but then returns to simplicity. Someone forgot to turn their serious face off. Extremely western, but also absolutely Japanese. In this way, it actually reminded me quite a bit of Elden Ring. It’s basically a western JRPG, which are always a treat to experience. There’s long stretches of (voiced) dialogue conveyed in a visual novel style, RPG mechanics are mostly superficial and fixed, and the class system is literally a job system. The game is fairly linear, with no more openness than a standard Fire Emblem title. Because while it looks very much like a western SRPG, everything else is still very much JRPG. Which it is, but at the same time it’s not. Fire Emblem, but with the anime switched out for high fantasy. From the beginning, it was very clear that Fire Emblem was the inspiration here. The most interesting thing about Lost Eidolons is that it’s both the game you expect it to be, while also not. It’s a lovingly made, highly polished, tactical strategy game with surprisingly high production values that’s made for fans of the genre. Not long into the game however, and it becomes clear this isn’t just another Fire Emblem clone with a different skin. And at first sight, Lost Eidolons looked like just another one of those. With that level of popularity though comes plenty of imitations. And it was doing relationships long before Persona 5 made it popular. Its strategic gameplay is simple, yet has tons of depth and complexity. Fire Emblem has surprisingly and unarguably become one of Nintendo’s biggest franchises.
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